So as important as this is to me, I'm not going to accuse anyone of shirking a moral duty. The activism can afford to be the dominant conversation without also being a suffocating one. I think that's a bit of a trap, and that it's typically counterproductive to shame others who, for whatever reason, choose not to be open activists. And when you peer outside of the bubble, it's tempting to be disheartened by the apparent apathy.
(And to be clear, I still believe this to be the case here.) But it's easy to lose sight of how you might be in a bubble, and how others out there might just see it from the outside as no more than one or two fast-moving threads.
Having seen this from both sides now: when you're really involved in pushing on a major issue like this, follow every development as it comes in, and voice your discontent to apply what pressure you can-it really does feel like the only story in the industry that matters, the thing that everything else revolves around. Most of them, even the most notorious ones up to this point, felt low-stakes or overblown, or they involved publishers/developers with whom I never had any involvement anyway, so I thought I'd leave the activism to people who really had the energy and inclination to care. I've never been this involved or vocal about a games-and-politics issue in my life, and I usually stay far, far away from outrages big and small, justified or petty, when they show up on this board. Let me offer another perspective as someone who has been extremely wrapped up in the Blizzard/China situation this week, practically to obsession, and who greatly appreciates your support. Mind you, it looks like Wowhead's shots were taken at 1024x768, so maybe everything will look roomier at scale. I get that they're going for that glorious animated chunkiness of the original WC3 client, which is highly satisfying to use to this day from an art/audio standpoint, but everything looks so crowded. My concern with the WC3 screenshots we're seeing is that the UI elements-the boxes, the borders, the size of everything-are just way too chunky to accomplish what the current SC2 UI does: it has a fine balance where the commonly used buttons are extremely clear but everything text-heavy feels pretty lean. It's one of the better out-of-the-box chat designs out of Blizzard these days, if we're looking at it abstractly. I happen to think that UI flows very well, and it's actually a lot more social than I expected and certainly more than SC2 ever was before, from my experience with it dumping me automatically into the chats for Co-op or Arcade when I switch to those respective selection screens. I get the impression that not many people here stayed active in SC2, because most of the UI layout we're seeing so far mimics LotV-era SC2 closely.